Even something as simple as finding a new weapon will have an effect on the game even if it's not used at your equipment screen the background shows all the currently owned weapons as tiles. Many take pretty good damage effects, as well you can mark many walls with your pistol and so may enemies (blowing up a gun emplacement will always leave a satisfyingly large crater, too). ![]() Well and done, but the graphics set for each one is awesome, and varied enough that they simply feel alike in theme - a city in the former Soviet Bloc looks entirely different from those of your player's home town. Play fields? I've read there are over 100 different play fields (stages), and most borrow elements from others. The selection of enemies is far greater - in Africa, you might be confronted by technicals, kamikaze robots, and satellite-attack beacons along with a few different types of more standard enemy mech, all in one map/stage. The game isn't "bosses every two steps," but you've got a large number of unique incidental bosses, all accompanied by their own sayings and unique portraits. ![]() Amazing the game only takes up 3 Megabytes (24 MBits, for the traditional measure), but you've got tons of huge bosses, all fully animated and unique. I've gone through less than 50% of the game - or, at most, slightly more - and I've already seen far more than I have in nearly every other SNES game out there. The dialog is one thing, but the graphics are another. There's a few gigantic RPG-style mazes to traverse, but these merely add a dramatic element, chosen wisely to advance the plot. There's tons of dialog, and the tendency of 90s RPGs to throw you back at characters with repetitive dialogs has been curbed - just some greetings that certain characters usually use, but in the shop or at the mercenary H.Q. The game's maps are nice looking isometric view affairs, and you take your carrier from battlefield to battlefield (there's also a nice Mode 7'd world map tilted back slightly it zooms in when you move to a different country). Early on you get to move freely between three wholly seperate conflicts, moving from the tough to the easy ones and back as you please. Play-wise, there are very few roadblocks indeed. If there's anything wrong here, it's that you're switching out secondary equipment long before you can get full use out of it (with the exception of your main weapon - I've run both of my main ones to 120%). You've got allies to follow you into battle you can supply with preconfigured mechs. Increasing the charge a weapon can hold is as simple as using it in battle it will automatically be upgraded a few notches without your having to do a thing and the limits aren't very high (especially with the Spark Shot). These all have multiple properties that can be increased simply by using them, taking damage, or healing damage. Said dodges and jumps are provided courtesy of modules that plug into your mech you have a booster unit (vernier), a dash unit, and even a shield you can bring out with a shoulder button.Įverything can be upgraded or swapped out, from your mech down to any of its parts. ![]() This allows you to think more about dodging and jumping. The control system is awesome: Press up or down and you can aim your gun up and down in increments it's fixed so you don't have to hold it. Square's involvement has gone further than simply sprucing up the visuals you've got Uematsu-brand music, and the usual Final Fantasy mushy/pathos-y happenings. ![]() You'll be confused by the opening cinema, but after a solid two days playing I finally can say that I have some inkling as to what that was all about. Well, in my view this game's a good multiple of the greatness that is Cybernator: Better, more refined/detailed graphics, and a huge, world-emcompassing storyline (with backstory to boot). So, ever played Cybernator? I've read they were behind much of the game's development. This game's got everything: Stereotyped characters from every nation on earth, little kids piloting game's mostly about things like that. This bum, he croaks, "HEY KID, you gotta dime?" I said "no, but do you have a copy of a game to trade? I have a dollar." Then he tried to stab me.wait.that's not what I wanted to talk about. So one day I was walking down some alleyway in the Ginza, behind the body-mod shops, and nearly kicked this guy's ribs out when I walked into him. (Cross-posting this from the CV Dungeon Forums!)
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